Structure · In-game text · Design document
Two Soloists
Nocturama Bononia · 2021
A promising pianist, a ruthless killer. Two soloists.
A pianist plays the most important concert of his life. At every passage, a flashback shows a murder in the past. Why the two are linked is revealed only at the end.
Structure
↺ Only at the end: the demon and the pact.
In time: the music flows and the murder in the past is carried out. Missed: the chord breaks, and the killer did not have the courage.
How it plays
- Four passages. Before each one, a frame of Carlo gathering himself, concentrating, wanting to get it right.
- Then a keyboard frame: the player physically presses three keys within a hidden time limit.
- All three in time: the music goes on correctly, and a flashback shows a murder carried out. Some or none: a murder that never happened. The cause sits in the past, the effect in the present.
- Two or more passages in time lead to the Faust ending, where the pact with the devil is fulfilled. Fewer lead to the Hatchet Job ending: the critics tear the concert apart.
In-game text
Before the passages · Captions
Carlo (caption): Breathe. Are you afraid? No.
Carlo (caption): Let the flow come out of your hands naturally.
Carlo (caption): You can play. Or not…
The refrain returns before every passage, and frays as the night goes on: “You can… play. Or… not…”
Faust ending
Demon: And so, among the stone faces of Palazzo Tartagni, you found me. A face hidden among faces.
Demon: You kept your deal. You will get what you ask for.
Demon: Without a doubt, my greatest performance.
The Hatchet Job
Critic: Poor performance. Very, very bad.
Carlo (caption): And that’s how I got panned by critics. I’ll never play the piano again.
In the Faust ending the last word goes to the demon: the performance was his all along.
From design document to game
Frame 13 · Choice 1
The player chooses LEFT HAND (right) or RIGHT HAND (wrong).
Carlo (caption): And now the left hand.
Right: go to frame 14. Wrong: go to frame 18.
In the design document, four binary choices: right or wrong.
What changed, and why
The team wanted the music to carry more of the story. Once we had checked that the student team could build it, we decided together to replace the binary choices with a keyboard the player actually plays.
The logic of the design document stayed: playing well still means a murder was committed.