← Andrea D’Angelo · Writing samples

Branching · Design document

Requiescat

Nocturama Bononia · 2021

Perhaps, for the first time, she has really been fooled.

A ghost hunter must decide whether to shoot a terrified ghost girl. The choice does not simply rejoin: it sets a state that the rest of the episode remembers and that, together with a second choice, decides which of three endings plays.

Structure

A further choice during the fight (whom to attack first) changes only how the fight plays out, so it is left out of the diagram.

Dalia’s voice

Writing sample · First-person narration · Requiescat, the opening (frames 9–18)

intimate and weary. Concrete objects, short breaths, a professional who has seen too much.

One letter. Just one letter. A shaky, uncertain handwriting.

It has been years since I last received a letter with which someone wanted to hire me. Years since anyone contacted me like this.

And the paper… it seemed to belong to another time…

I barely managed to read it and the paper had already turned to dust. Dust and ink stains.

But I have no doubt about what I read.

“Please help me! I’m in Villa Clara! I can’t get rid of them, they want me!”

“They say it’s my fault… please, I can’t take it anymore…”

Who can ask for help this way? Why would they send me a letter? The records say that Villa Clara has been abandoned for centuries.

This could be a trap. I’ve been hunting death for years…

…but death adapts, like any hunted species. It cheats, to survive.

No, not death, but what’s after death.

I hate what’s after death.

From the design document

The fork, and the two versions of the same frame that carry the first choice forward.

Writing sample · Design document · First choice

Frame 31

Side view. On the left, Clara, terrified of Dalia’s weapon; on the right, Dalia aims at her. Two clickable captions, and the story forks.

Clara: No, please, wait! Please! They’re everywhere!

Caption 1, “Shoot her.” Go to frame 32.

Caption 2, “Don’t shoot her.” Go to frame 35.

Writing sample · Design document · Two states

Frame 40 · If Dalia shot

Clara, wounded by Dalia’s shot, at the centre; the Count’s henchmen appear at the back.

Clara: Ahhh… no… no, wait… I don’t want to…

Frame 41 · If she did not

The same frame, but Clara is unharmed and terrified.

Clara: There they are! Stop, stop…

Both go on to frame 42. At the end, the first choice routes to frame 59 or 61.

Setup

Writing sample · Setup · The cube and the body

Frame 5 · The Gunsmith, at the start

Gunsmith: The cube is new and really powerful, but undertested. It could be very dangerous, possibly lethal.

Gunsmith: But you know what’s after death, don’t you?

Frame 17 · Dalia, on her way to the villa

Dalia (caption): For what’s after death we need traps. Good weapons.

Dalia (caption): Otherwise, that scum wanders aimlessly. And the only trap to confine it is our bodies.

Two warnings, early on. Both pay off only in Ending 3.

The endings

Endings 1 and 2 share the same frame: what changes is whether Dalia shot Clara at the start. Ending 3 is where the setup pays off.

Writing sample · Ending 1 · Shot, cube used

Dalia kneels beside Clara and looks at the wound she gave her.

Clara: Thank you… nfff… I owe you a lot…

Dalia: It’s… just a flesh wound. What you’re made of will cure it shortly.

Clara: Don’t… go…

Dalia: I’ll stay until dawn. Now rest.

Gratitude, but no story.

Writing sample · Ending 2 · Spared, cube used

The same frame, with Clara standing, unharmed.

Clara: I remember those people around me, then nothing… then they stayed here, in the Villa. They died in my house…

Clara: They only wanted me, even afterwards… they said it was my fault…

Dalia: It’s okay. It’s over.

Clara: Please don’t go…

Trust earned: Clara tells her story.

Writing sample · Ending 3 · No cube: the payoff

Frames 63–72

Dalia (caption): I can’t… but that girl hired me…

Dalia (caption): When you don’t have any tricks left against that scum…

Dalia (caption): …only one trap remains. Our body.

Dalia runs herself through with her staff, and the Count with her. Then, a close-up: we begin to glimpse her ghost form.

Clara: Thanks…

Dalia (caption): Now the girl can rest peacefully.

Dalia (caption): And I with her, here at Villa Clara.

The Gunsmith’s warning makes refusing the cube a real choice; Dalia’s rule about traps becomes her sacrifice.

In the released game

Frame 18: Dalia at the villa gate.
Frame 18 · Dalia: I hate what’s after death.
Frame 30: Dalia close-up, glowing pistols.
Frame 30 · Dalia: Never trust the after-death shit.
Frame 31: Clara and Dalia, with the two captions Shoot her and Don’t shoot her.
Frame 31 · the first choice