Mission flow
Fury Driver
Fury Driver 1 & 2 · audiogames
Problem. An audio-only game, fully accessible to blind and visually impaired players, built around illegal street races. What I did. Wrote the story, the characters and the mission flow, a quest-like document built around the game’s flow. I made the races narrative rather than mechanical, asking what a race costs the protagonist and who it is really against.
Goal: earn the backing of the man who runs the underground circuit. Pressure: his club is where the player’s father plays.
What follows. Each of the top five racers changes the way the player sees the city. When the strongest rival’s car fails mid-race, the race turns into a rescue: the protagonist, an undercover cop, saves a man he may one day have to arrest. Only then can the final race be run.